VR the World: From Photogrammetry to 3D

Thu, 31 Oct, 2019, 3:00 PM - 6:00 PM (GMT+8)
PIXEL 10 Central Exchange Green Singapore 138649 (Seminar Room, Level 2)

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Who is this for?

• Game and Immersive Experiences (AR/VR/XR) developers who are keen to learn and understand emerging trends in immersive designs, and how photogrammetry can be used to create immersive 3D digital models.

• Creators in the Film and Entertainment industry who are keen to create high quality art assets.

• Companies who are keen to experiment with photogrammetry in PIXEL’s Immersive Experiences Lab.

What is this about?

Learn how photogrammetry can be used by game developers, VR designers, movie productions and others to automate the creation of highly realistic 3D models based on real world objects using real-time 3D engines. The speaker will cover Autodesk software as well as the following topics:

• Emerging trends in immersive design

• Introduction to photogrammetry

• Transforming 2D images into a 3D model

• Creating immersive 3D visualization

The workflow will be as such;

• Introduction to photogrammetry

• Using a digital camera to capture 2D images of the model

• Automate the creation of the 2D images into 3D

• Manipulating the model (move, shape) in realtime 3D engines

• Demo in VR


Siddharth Bolurker, Senior Technical Specialist, ​Autodesk

Siddharth brings over 15 years of experience of working in the animation industry with prestigious studios and software development teams. As a Senior Technical Specialist, he is responsible for evangelizing and helping studios adopt and empower themselves with cutting edge Autodesk Media and Entertainment solutions.

VR the World: From Photogrammetry to 3D

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